However, after looking at the wiki description of the Sludgepit, I'm less certain about it being a good place to look for rubber trees in the versions that include it - even if it has a high chance of attempting to spawn a rubber tree, that will presumably fail if the location is already blocked by other leaves.Įdit #2: I gave myself a biome radar and some biome essence ore, and with some sludgepit essence, I found one, and confirmed that IC2 rubber trees can generate in the sludgepit biome in 1.7.10, but not very many due to the overlapping canopy formed by the trees that BoP generates for that biome. Last I checked, sludgepit counted as both swamp and forest, which would make it an excellent place to look for rubber trees, except that it doesn't appear for me in biome_ids.json, so I'm not sure the 1.10.2 version of BoP includes that biome.Įdit: I tried looking around a bit in a couple of 1.7.10 BoP worlds (in creative mode) to see if I could find a sludgepit, but didn't have much luck. : Fixed minecraft:items id mismatch ic2:rubber_wood: 4108 (init) -> 7549 (map).Īctually, I looked at decompiled code for IC2, and rubber trees can generate in any biome that qualifies as forest, jungle, and/or swamp (BoP grassland counts as swamp). In Dungeon Chests around the world you will find Biome Crystals that represent a random biome, using the Biome Radar you can search for biomes in your. : Fixed minecraft:blocks id mismatch ic2:rubber_wood: 223 (init) -> 1994 (map). Instead, it adds a variety of unrelated blocks, items, and mechanics. : Fixed minecraft:blocks id mismatch quark:stone_basalt_bricks_stairs: 652 (init) -> 1635 (map). As the name describes, it does not have any specific theme. : Fixed minecraft:blocks id mismatch tconstruct:slime_vine_purple: 1924 (init) -> 597 (map). This is the most I can find -> : Found a missing id from the world taiga:molten_cryptogen No Rubber Trees and no errors that I can find. I even cropped the world using MCEdit down to our spawn to let it regenerate everything outside of that. It's been a couple weeks and nothing seems to pop up. Values exceeding retrogenCheckLimit are being truncated. Maximum amount of chunks to process for retrogen each tick. When enabling this the recommended value is 16 Retrogen is the retroactive generation of terrain features, e.g. Maximum amount of chunks to check for retrogen viability each tick. Is there a compatability issue with BiomesOplenty? We can't seem to find ANY trees at all.
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